PlayUHC

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News

Hey everyone,

Here are all the changes that happened during December 2018!

Current Staff

New Owner: KaiNoMood
Former Owner: Rubbertjuh
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, SleepySARINAH, UghReally
Moderators: BraedenGames, Ciaza, HiBagel, Infinitty, itsxxtaylor, Jxdy, McKuaii, Rainbow_Harley, SadPandii, SamBuz, xDiversity
Builders: Frenchy13, Coastergirl99

 

Maintenance and Changes

  • New plugin “RunOnPortalTeleport”: This plugin will make it so using the nether portals at the Hub will queue them for the correct queue.
  • Applied changes to UHC-Core:
  1. Countdown will stop counting down if there aren't at least 2 players online, preventing the game from starting with 1 or no players when the server start is being forced.
  2. When the game ends, it will now properly send players back to the hub and will keep trying sending players to the hub until the server is empty. This should prevent disconnections that happen when there are a lot of players on the server.
  • Applied several changes to UltraCosmetics to avoid it severely affecting hub performances with infinite console log spam.
  • Made several improvements to our anti-cheat system
  • Fixed GameStats by making a new GameStats plugin (/stats command not available yet!)
  • Fixed nicknames so they now work outside of hub & correctly teleport players to FFA/Duels
  • Created and added ServersManager. This plugin allows dynamically adding and removing servers from our proxy without the need of a proxy restart. This will let us add or remove servers on the fly, and in the future there will be a totally automated game instance manager that will add new game instances when needed.
  • All UHC game modes (duels included) now support +10 spectators after the game starts
  • Added BTickets and removed the old helpop/player report system. Players can not report themselves anymore
  • Updated ChatFilter: Fixed severe memory leak and performance issues
  • Added a default 5 seconds damage invulnerability during the player teleportation phase at game start and for 5 more seconds after everyone has been teleported to reduce the risk of dying just after being teleported.
  • Added duels-3, duels-4 and duels-5
  • Added Flower Power - Teams of 8
Happy new year everyone!!


05 Jan 2019, 19:47 1 | 8
Hohoho Everyone .
We are proud to present our 2018 Winter Event  ! 



Event will start Sunday 23rd of December at 6PM GMT.  We will start with a Duels tournament followed by a teams of 2 Dragon Rush competition. 

Are you ready to take the first title of Winter Champion? Please register for the events through these forms : 
Duels ( Click here
Dragon Rush ( Click here )

The format of the duels tournament will be made available right before the event starts ( depending on the amount of signups ).

After the PlayUHC events , ToastyNetworks Christmas event will begin, which will involve some fun vanilla competitions and trivia! More info -> Click here

The whole event will also be livestreamed with commentary on Twitch , if you are recording your own POV of the event, let us know so we can advertise you or add your video after the event.

As always, 
Have fun and enjoy the games!
laugh


19 Dec 2018, 14:35 1 | 8
Hey Everyone. It's time to cover the changes over the past month!
 
Current Staff
Owner: Rubbertjuh
Admins: AlwaysQuads, KaiNoMood, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, Sxxra
Moderators: BraedenGames, chikinnuggitz, Ciaza, Infinitty, itsxxtaylor, Meaave, SamDuz, xDiversity, McKuaii, SadPandii
Builders: Frenchy13, Coastergirl99
 
Maintenance and Changes
 
Backend
  • Updated Cosmetics plugin 
  • Implemented automated backup system
  • Fixed an issue in our proxy that caused disconnections while joining a server.
  • Fixed an issue with LastSeen that caused lag spikes every time a new player joined the server. Database I/O is now done asynchronously.
  • Fixed an issue that caused players to receive a "You have joined on [server]" message, disconnecting them from the server.
  • Fixed several issues with the Nickname plugin.
  • Improved detection and performance for Anti-Cheat.
  • Replaced our punishments system with a new better one.
 
Gameplay
  • Fixed no-clean on meetup-solo
  • Added support for 1.13.2 clients
  • NEW! Added Red vs Blue - Mega with 50 players max, +25 blocks border radius.
 
Community
  • Ban appeals are now to be submitted on the forum.
  • Added forum threads archive
  • New staff team board at the hub with "clickable heads" with custom messages.
  • Nicked players can now join games normally.
  •  Nicknames: The scoreboard on the right of you screen will show your rank as "Member (Nicked)", The color in chat and in the tab list will be exactly like a Member rank player. 
  • All bans and mutes now show globally
  • Created and added new plugin "IGNTokens". This plugin will make sure Moderator Applications and Youtube/Twitch applications are legit (/igntoken in hub).
  • Bugs and suggestions should now be reported here.
  • Changed the way players can report other players on the website. Click here for more info.
Staff
  • Added staff panel which allows mods to access chat logs.  This means that mods will be able to deal with chat-related offences that may have happened earlier easily.


Happy holidays everybody and have a great Christmas!


11 Dec 2018, 13:05 1 | 7

Hey Everyone!

Welcome to the monthly update for October 2018. We are releasing this slightly earlier than usual as the maintenance we have completed during October is quite significant, so we would like to let you guys know exactly what has happened!

Current Staff

Owner: Rubbertjuh
Admins: AlwaysQuads, Jaski_, KaiNoMood, Merjilin, PrincessStrawb, Prizzianna

Senior Moderators: Kwegg, Tigian
Moderators: BraedenGames, TarotCard, UghReally
Builders: Frenchy13

October Maintenance:

Maintenance was finished on Oct 27th at 10 AM UTC, and the servers have officially been moved to new hardware! If you experience any issues on the servers, please report them in the #bug-reports Discord channel as we are still working on fixing them! However, the changes we have currently made can be seen below:

Changelog:

  • New backend, new machine, new location: PlayUHC is now closer to the UK and the US, with the servers now being located at Gravelines (France), lowering the ping (latency). We are now using better hardware, with an Intel i7-7700k 4.5 GHz CPU, 64 GB DDR4 RAM and 2x NVMe SSD.

  • New game queuing system: to access a game server, you will now wait in a queue in the hub. This will greatly reduce the waste of resources (CPU and RAM) used by empty instances, leading to an overall improvement of the servers performances! With this new system, you will also be able to keep track of all the queues and join the one you prefer instead of joining a server and wait there, hoping someone will join!

  • New "Game Selector" on the Hub: join a game queue directly from the Game Selector (use the compass in your hand). You are also able to see the number of queued players.
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  • New game signs to reflect the new queuing system.

  • Added new in-game command "/tlh": shows the coordinates like /tl, but will hide the coordinates from yourself and only show your teammates. This will be useful for streamers.

  • Added new in-game command "/tlh [Teammate Name]": show the coordinates like /tl, but will not show the coordinates to the specified teammate. Useful for streamers' teammates.

  • Dynamic CPU priority system: The servers’ CPU priority is now dynamically adjusted based on the game state. Loading games will have lower CPU priority, and active games with players will have higher CPU priority to reduce lag on the most intense parts of the game. In short, power will go where it is actually needed.

  • FFA-Arena: you can't shoot arrows from spawn (Above coordinate y: 80) anymore.

  • Duels: It only accepts 2 players.

  • Music bot in Discord, find out the commands in #commands channel.

We have had many questions about why this maintenance was done, and why so much has been implemented quickly when we said we were going to take this slow, but we would like to explain this in more detail.

Some of the licenses required for the servers to function expired on the 28th of October, and the dedicated servers used for PlayUHC would also expire shortly afterward. Because of this, we have been working around the clock to test and fix as much as we can in the past few days, including the development of the queuing system as we would not be able to host the server without it. To put it simply, the games were made for the old dedicated hardware and were not really made to be transferred to other hardware without extensive work.

Due to the very short timeline, we were unable to communicate most changes in advance within the staff team and to the players. The short timeline also resulted in us not being able to test the new systems as much as we would normally do with changes like this. This rush resulted in more bugs than we anticipated. We are sorry for this, but I hope you all will keep in mind the circumstances that we had to work with. As of right now, there are still some issues; please know that we will continue to work on resolving the remaining issues and we hope that you will be able to help us by reporting any issues you may find.

We would like to thank everyone who trusted us, reported bugs and who have supported us in other means or ways. We are looking forward to the future and are excited to work and play with you all. As requested multiple times and said by ourselves, in the upcoming days we will be posting more introductions and are also planning a Q&A so everyone can get to know each other better.

We would also like to remind everyone of the event which Mezy & Sarinah will be running as their “final event” as admins on the server. This will be hosted on November 3rd and the time is yet to be confirmed! More details can be found in the PlayUHC Discord. If you can not be at the event, make sure you thank them beforehand!



29 Oct 2018, 15:31 4 | 23

Hi everyone,

My name is Rubbertjuh, and I am the person that offered to continue running PlayUHC after Mezy and Sarinah announced that the server would be closing.  I am relatively new to the PlayUHC community but have had years of experience in hosting Minecraft servers as I also run a modded Minecraft network called ToastyNetworks. ToastyNetworks has been around since 2013, this has allowed me to learn the ins and outs of both the technical and community sides of Minecraft.

Our lead developer (KaiNoMood) made me aware of PlayUHCs closure after hearing about it via a Youtube stream and encouraged me to speak to Mezy and Sarinah about a potential takeover.

We currently have a team of 6 admins that will help with the transition of ownership and also future development of the community. These are AlwaysQuads, Jaski, KaiNoMood, Merjilin, PrincessStrawb, and Prizzianna. After this announcement, we will work on more personal introductions so you guys can get to know us better.

We have been reading messages on Discord and in-game chats over the past few days and can see how close the community is and we would love to build on that. Our team has been working hard over the past few days with Mezy/Sarinah to learn more about the community, staff and the technical side of the server.

 

Also, we know that quite a few players have been worrying about the future of PlayUHC after the recent announcement before we offered to take over. Because of this, we wanted to clear a few things up at the beginning:

  • We have no current plans to change PlayUHC’s name or logo.

  • Before making any changes to the front end of PlayUHC, our main focus will be getting to know the community.

  • We do not have any plans to tamper with the core gamemodes of PlayUHC.

  • All existing moderators, senior moderators and builders will stay staff.

  • ToastyNetworks will not be merged with PlayUHC, they will remain separate entities (only the Administration team will be shared.)

Our first goal is to first address the backend of PlayUHC. As of right now, Minecraft-servers are online and using server resources 24/7 (this leads to many unused, but claimed resources). We are going to address this and are working on a new game-queue and lobby system which only activates a Minecraft server when enough people are queued up. In the future, this will allow for some very cool possibilities (like queuing up for your favorite gamemode while playing some other gamemode). This change allows us to reduce hardware costs and improve overall server performance.

We would love to know what you all would like to see improved, changed or even added. We are happy to discuss anything! Simply comment down below or spark a discussion in Discord. Only if we talk about our ideas, we can create something beautiful and continue innovating.

 


20 Oct 2018, 18:42 9 | 66

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