This is the list of the scenarios you can find on PlayUHC! This list gets updated frequently as we add more scenarios!
If you want to suggest a scenario, please suggest it here!
- 1 Commands
- 2 Scenarios List
- 2.1 1/2 Ores
- 2.2 3x Arrows
- 2.3 Achievement Paranoia
- 2.4 Actually Monsters Inc.
- 2.5 Apple Famine
- 2.6 Assassins
- 2.7 Aurophobia
- 2.8 Bald Chicken
- 2.9 Bats
- 2.10 Bedrockless
- 2.11 Berserk
- 2.12 BestBTC
- 2.13 Best PvE
- 2.14 Blast Mining
- 2.15 Bleeding Sweets
- 2.16 Blitz
- 2.17 Block Rush
- 2.18 Blocked
- 2.19 Blood Cycle
- 2.20 Blood Diamonds
- 2.21 Blood Enchants
- 2.22 Bowless
- 2.23 Choke
- 2.24 Companion Bench
- 2.25 Craftable Teleportation
- 2.26 Creative Rush
- 2.27 Cripple
- 2.28 Cut Clean
- 2.29 Diamondless
- 2.30 Dirt Trick
- 2.31 Double Gold
- 2.32 Double or Nothing
- 2.33 Enchantless
- 2.34 Eggs
- 2.35 Everlasting Diamond
- 2.36 Fireless
- 2.37 First Hit Love
- 2.38 Flower Power
- 2.39 GapZap
- 2.40 Go To Hell
- 2.41 Golden Head
- 2.42 Goldless
- 2.43 Hairy Sheep
- 2.44 Hastey Boys
- 2.45 Horseless
- 2.46 Infestation
- 2.47 Infinite Enchanter
- 2.48 Killswitch
- 2.49 Kings
- 2.50 Lucky Leaves
- 2.51 Moles
- 2.52 Mystery Scenarios
- 2.53 Netherless
- 2.54 No Clean
- 2.55 No Fall
- 2.56 Ore Vein Miner
- 2.57 Outbreak
- 2.58 Passive Monsters
- 2.59 Potential Hearts
- 2.60 Potionless
- 2.61 Randomizer
- 2.62 Risky Fall
- 2.63 Risky Retrieval
- 2.64 Rodless
- 2.65 Rotten Potions
- 2.66 Shared Damage
- 2.67 Stone Crusher
- 2.68 Superheroes
- 2.69 Switcheroo
- 2.70 Swordless
- 2.71 Team Inventory
- 2.72 Thirteen
- 2.73 Timber
- 2.74 Timebomb
- 2.75 Triple Ores
- 2.76 Weakest Link
- 2.77 Webcage
- 2.78 XtrApple
- 2.79 Zombies 2.0
You can check the scenarios enabled in the UHC game by using the /scen command. The same command can be used by Custom Games hosts to edit the list of scenarios by clicking the Edit button.
For every 2 ores you mine, 1 drops. Every single ore is seperate from one and another.
When you shoot with your bow, not one, but three arrows get shot out.
Achievements show up in chat and at the end of each achievement it shows the coordinates of the player who earned that achievement.
Actually Monsters Inc.
Opening a door will safely teleport you to another door in the game.
Apples do not drop.
You will be assigned a random target who you must kill. If you kill anyone but your target or your assassin, they will not drop their items. When your target is dead you will receive their current target.
Whenever you mine Gold you have a 10% chance of getting a heart of damage, getting 2 silverfish spawned on you, losing the gold, getting blindness for 10 seconds, or getting a cave spider spawned on you.
Chickens drop no feathers. Skeletons drop 3-5 arrows.
When a player kills a bat, there's a 95% chance of dropping a Golden Apple, and a 5% chance of killing the player.
The bottom bedrock layer is replaced by stone in the overworld and netherrack in the nether.
Upon getting a fathal damage, you enrage and go into "berserk mode":
- You get full healed
- You get Speed and Strength effects for 30 seconds
- You get infinite Wither effect
- Your health points are drained by 20% every 10 seconds
- You can only hit players with melee damage
- You cannot place blocks
- You cannot open any chest or interface
- You cannot eat or drink anything
- You cannot pickup items
- You cannot talk in chat or use commands
For every 10 minutes you are under Y=50, you gain a heart. Going above Y=50 will take you off the list. To get back on, you must mine a diamond.
Each player will be added to the "Best PvE List" at the start of the game. While being on the list, you will gain 1 extra heart every 10 minutes. Once a player takes damage, the player will be removed from the listIf you kill a player, you will be added back to the list.
When a player mines any ore (including nether quartz), there is a 5% chance that a creeper will spawn (creepers are given slowness 2 for 2 seconds, to give the player some time to react) and there's a 3% chance an ignited TNT will spawn. This will never happen simultaneously, meaning you'll only ever have to deal with one thing at a time.
On death a player drops 1 diamond, 5 gold, 1 book, 2 string and 16 arrows.
Players start at 2.5 hearts. Players will be healed at meetup.
Breaking a block type for the first time in the game will reward you with 1 gold ingot.
You can't break the blocks that you place. Other players can break blocks that you place, and you can break blocks that other players place.
Every 10 minutes, an ore is randomly picked and announced in chat. Any player that mine the last announced ore will take half a heart of damage.
When mining a diamond ore, the player will take half a heart of damage.
You get damaged every time you enchant an item. You get 0.5 hearts of damage per experience level cost.
You are not able to craft and use bows.
When a player consumes any type of food, they have a 1% chance of "choking", getting infinite Wither 2 effect.
At game start, you will receive a crafting table. Players cannot craft crafting tables.
The PlayUHC's administration reminds you that the Companion Bench will never threaten to stab you and, in fact, cannot speak.
This scenario is based on the Portal's Companion Cube.
Easter Egg: Throwing your Companion Bench in lava or fire will broadcast a message in chat.
If you rename an ender pearl to a online player's name it will remove the ender pearl from your inventory and safely teleport you within a 50 blocks radius of that player.
All players get access to creative mode for 20 seconds. Notch apples are banned!
Taking fall damage will give you slowness. The amount of slowness time is proportional to the fall damage you get. Getting fall damage during slowness will increase your slowness level.
Auto-smelt and auto-cook. Apple rates are 5%, flint rates are 90%. Lapis are not required for enchanting.
You cannot get or use diamond ores, diamonds, and diamond blocks!
Quickly removes all the dirt when using a shovel under y level 32.
Gold ore drops 2 times the expected amount.
Double or Nothing
You either get twice the amount of ores, or nothing.
Enchanting tables and anvils are disabled.
When you throw an egg, a random mob will spawn where it lands. When you kill a chicken, there is a 20% chance of it dropping an egg.
All diamond tools, armour and sword are unbreakable
Fire damage is disabled.
First Hit Love
The first person you hit after PvP is on becomes your teammate.
You get random items from breaking flowers.
If you take damage while under the effect of regeneration, the regeneration will cancel.
Go To Hell
30 minutes into the game, you must be in the Nether or you will take 1 HP of damage every 30 seconds.
You can craft a special Golden Apple by using a player head instead of an apple for the Golden Apple recipe.
You cannot get or use gold ore, ingot, block and nugget!
Sheeps drop a string when killed or sheared.
Tools you craft will have Efficiency 3 and Unbreaking 1. You can craft by holding the shift key too. You can prevent having the enchantments by crafting the item with right click.
Horses will not spawn.
Everytime you kill a monster there's a 40% chance that the same monster spawns in the same place.
All players start with 64 Enchantment Tables, 64 Anvils, 128 Bookshelves, and 10,000 XP Levels.
You take your victim's inventory in place of yours upon killing them.
A random player on each team is a "king". Each king has a special Protection 10, Thorns 3, Unbreakable golden helmet (their crown), but if the king dies, the entire team dies!
Trees have a 0.5% chance of dropping a Golden Apple.
One person on each team can be automatically chosen to be the Mole. The Moles team can communicate with each other, and their objective is to take out other players! The moles are picked when the PvP is enabled. Friendly-fire is ON! Teams of 3 or above is suggested!
- /molehelp: instructions for moles
- /moles: shows the list of moles
- /molekit: to get a mole kit
- /mm <message>: to send a message to other moles
Scenarios change every 10 minutes. Hosts can use the "/scenarios mysteryscenarios (time)" command to change the time between changes.
You cannot go to the nether.
Killing a player gives you a 30 seconds protection against PvP. Attacking an opponent player removes the PvP protection.
Fall damage is disabled.
Ore Vein Miner
Mining ores with a pickaxe will quickly break all the adjacent ores of the same type.
You must practice social distancing. Being closer than 6 blocks to another player (team mates included) will have a chance of giving Wither effect for 10 seconds. This chance increases by 50% if you're close to or attack another player with Wither effect.
Monsters do not attack players.
All players start with 10 hearts, but can potentially heal up to 20 hearts.
You cannot craft and use potions.
Drops are randomized. All players get basic tools to start.
Upon getting fall damage, you may get double the fall damage, or none.
There is an Ender Chest at coordinates 0, 0. When players pick up Gold Ore, Gold Ingot, Diamond Ore or Diamond from the ground, it is sent directly to their ender chest.
You cannot craft and use rods.
Eating rotten flesh can give a player a random effect for 10 seconds. You can get positive or negative effects.
Damage is shared across players in the team. Team games only.
Mining stone with a pickaxe will break all the stone in a 3x3x3 cube in front of the mined block. It works on granite, diorite and andesite too. You can toggle Stone Crusher by sneaking and right clicking a block while holding a pickaxe.
Each player will gain a random special ability between speed 1, strength 1, resistance 2, invisibility, jump boost 4, and 6 extra hearts.
When you shoot someone with an arrow, you trade places with them.
swords cannot be used
Each team has an extra inventory that all members from the team can view by using /bp.
If any item stack in your inventory is 13 for more than 10 seconds, you die.
Breaking a log of a tree will cause the whole tree to fall down.
After death, the player inventory will be stored into a chest. The chest will explode 30 seconds later.
All ores drop 3 times the expected amount.
Every 10 minutes the players with the least health will perish. If everyone is at the same health no one will die.
When a player dies, cobwebs spawns around the player.
Apple drop rates are increased by 40%.
When a player dies, they become a zombie.