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News

Hey Everyone!

It has been a very busy month! The ownership transfer was not an easy task. ToastyNetworks is a registered company, and you can only imagine how much difficult has been for me to handle all the "legal" stuff connected with opening a business. There was a lot of paperwork, there was a lot to learn on how to properly handle this. As you may not know, I'm Italian and, apparently, Italian businesses have more tasks to do than most other countries to run a business.

With the ownership change, we also had to replace our machines with completely new one. Although ToastyNetworks has already moved to the new machines, PlayUHC will be done next week, probably on Monday (more about this will be announced on Discord #announcements).

If you have suggested or you are planning to suggest an idea, please be sure to read this: https://www.playuhc.net/forum/view_topic/?tid=742

Now, let’s take a look at the changelog, followed by the new monthly challenge details for the month of February and what to expect in the next months!

Current Staff

Owner: KaiNoMood
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, SleepySARINAH, SxraGames
Moderators: BraedenGames, Ciaza, Infinitty, itsxxtaylor, Jxdy, McKuaii, Rainbow_Harley, ReallyBagel, PlasticTiara, SamBuz
Builders: Frenchy13, Coastergirl99

Maintenance and Changes

  • Added a PlayUHC modpack to the ToastyNetworks Launcher. If you want to try it you can find out more here: https://toastynetworks.net/toastylauncher/
  • Improved anti-cheat system
  • New monthly challenge “PvP Points”
  • Improved store design
  • Fixed an issue that prevented muted players from using /helpop, /report and /ticket commands.
  • Players who abuse the ticket system (/report, /helpop, or /ticket) will get banned.
  • Fixed several issues with the website/forum to make it compatible with PHP 7.
  • New server for custom UHC games to be used by our Youtuber ranked players to record UHC seasons
  • More (secret) internal changes

New Monthly Challenge!

This month we will be introducing a brand new monthly challenge! This is most “PvP Points”.

How does this work?

  • For every damage (half-heart) dealt towards a player, you will receive 1 PvP point
  • You will only be able to earn up to 20 PvP points per player, per game. This means that once you have dealt 20 damage (10 hearts) to a player, you will no longer gain from damaging them.
  • If you kill a player, you will receive 10 extra PvP points (which is not limited by the 20 point maximum)
  • You get PvP points only while playing on these game modes: SpeedUHC, GodUHC, Gone Fishing, Dragon Rush, Flower Power, Scenario Madness.

 

What to expect in the next months

  • New Hub: it will be up very soon!
  • Reddit UHCs: a new system that handles Reddit UHCs is currently work in progress and will probably be completed within 2 weeks!
  • New Scenarios: after the Reddit UHC new system has been completed, I will work in making few new scenarios taken from your suggestions!
  • New game mode: this will take way more time, but we are working on it!


01 Feb 2019, 17:27 0 | 7
Hey everyone,

Here are all the changes that happened during December 2018!

Current Staff

New Owner: KaiNoMood
Former Owner: Rubbertjuh
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, SleepySARINAH, UghReally
Moderators: BraedenGames, Ciaza, HiBagel, Infinitty, itsxxtaylor, Jxdy, McKuaii, Rainbow_Harley, SadPandii, SamBuz, xDiversity
Builders: Frenchy13, Coastergirl99

 

Maintenance and Changes

  • New plugin “RunOnPortalTeleport”: This plugin will make it so using the nether portals at the Hub will queue them for the correct queue.
  • Applied changes to UHC-Core:
  1. Countdown will stop counting down if there aren't at least 2 players online, preventing the game from starting with 1 or no players when the server start is being forced.
  2. When the game ends, it will now properly send players back to the hub and will keep trying sending players to the hub until the server is empty. This should prevent disconnections that happen when there are a lot of players on the server.
  • Applied several changes to UltraCosmetics to avoid it severely affecting hub performances with infinite console log spam.
  • Made several improvements to our anti-cheat system
  • Fixed GameStats by making a new GameStats plugin (/stats command not available yet!)
  • Fixed nicknames so they now work outside of hub & correctly teleport players to FFA/Duels
  • Created and added ServersManager. This plugin allows dynamically adding and removing servers from our proxy without the need of a proxy restart. This will let us add or remove servers on the fly, and in the future there will be a totally automated game instance manager that will add new game instances when needed.
  • All UHC game modes (duels included) now support +10 spectators after the game starts
  • Added BTickets and removed the old helpop/player report system. Players can not report themselves anymore
  • Updated ChatFilter: Fixed severe memory leak and performance issues
  • Added a default 5 seconds damage invulnerability during the player teleportation phase at game start and for 5 more seconds after everyone has been teleported to reduce the risk of dying just after being teleported.
  • Added duels-3, duels-4 and duels-5
  • Added Flower Power - Teams of 8
Happy new year everyone!!


05 Jan 2019, 19:47 1 | 10
Hohoho Everyone .
We are proud to present our 2018 Winter Event  ! 



Event will start Sunday 23rd of December at 6PM GMT.  We will start with a Duels tournament followed by a teams of 2 Dragon Rush competition. 

Are you ready to take the first title of Winter Champion? Please register for the events through these forms : 
Duels ( Click here
Dragon Rush ( Click here )

The format of the duels tournament will be made available right before the event starts ( depending on the amount of signups ).

After the PlayUHC events , ToastyNetworks Christmas event will begin, which will involve some fun vanilla competitions and trivia! More info -> Click here

The whole event will also be livestreamed with commentary on Twitch , if you are recording your own POV of the event, let us know so we can advertise you or add your video after the event.

As always, 
Have fun and enjoy the games!
laugh


19 Dec 2018, 14:35 1 | 8
Hey Everyone. It's time to cover the changes over the past month!
 
Current Staff
Owner: Rubbertjuh
Admins: AlwaysQuads, KaiNoMood, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, Sxxra
Moderators: BraedenGames, chikinnuggitz, Ciaza, Infinitty, itsxxtaylor, Meaave, SamDuz, xDiversity, McKuaii, SadPandii
Builders: Frenchy13, Coastergirl99
 
Maintenance and Changes
 
Backend
  • Updated Cosmetics plugin 
  • Implemented automated backup system
  • Fixed an issue in our proxy that caused disconnections while joining a server.
  • Fixed an issue with LastSeen that caused lag spikes every time a new player joined the server. Database I/O is now done asynchronously.
  • Fixed an issue that caused players to receive a "You have joined on [server]" message, disconnecting them from the server.
  • Fixed several issues with the Nickname plugin.
  • Improved detection and performance for Anti-Cheat.
  • Replaced our punishments system with a new better one.
 
Gameplay
  • Fixed no-clean on meetup-solo
  • Added support for 1.13.2 clients
  • NEW! Added Red vs Blue - Mega with 50 players max, +25 blocks border radius.
 
Community
  • Ban appeals are now to be submitted on the forum.
  • Added forum threads archive
  • New staff team board at the hub with "clickable heads" with custom messages.
  • Nicked players can now join games normally.
  •  Nicknames: The scoreboard on the right of you screen will show your rank as "Member (Nicked)", The color in chat and in the tab list will be exactly like a Member rank player. 
  • All bans and mutes now show globally
  • Created and added new plugin "IGNTokens". This plugin will make sure Moderator Applications and Youtube/Twitch applications are legit (/igntoken in hub).
  • Bugs and suggestions should now be reported here.
  • Changed the way players can report other players on the website. Click here for more info.
Staff
  • Added staff panel which allows mods to access chat logs.  This means that mods will be able to deal with chat-related offences that may have happened earlier easily.


Happy holidays everybody and have a great Christmas!


11 Dec 2018, 13:05 1 | 7

Hey Everyone!

Welcome to the monthly update for October 2018. We are releasing this slightly earlier than usual as the maintenance we have completed during October is quite significant, so we would like to let you guys know exactly what has happened!

Current Staff

Owner: Rubbertjuh
Admins: AlwaysQuads, Jaski_, KaiNoMood, Merjilin, PrincessStrawb, Prizzianna

Senior Moderators: Kwegg, Tigian
Moderators: BraedenGames, TarotCard, UghReally
Builders: Frenchy13

October Maintenance:

Maintenance was finished on Oct 27th at 10 AM UTC, and the servers have officially been moved to new hardware! If you experience any issues on the servers, please report them in the #bug-reports Discord channel as we are still working on fixing them! However, the changes we have currently made can be seen below:

Changelog:

  • New backend, new machine, new location: PlayUHC is now closer to the UK and the US, with the servers now being located at Gravelines (France), lowering the ping (latency). We are now using better hardware, with an Intel i7-7700k 4.5 GHz CPU, 64 GB DDR4 RAM and 2x NVMe SSD.

  • New game queuing system: to access a game server, you will now wait in a queue in the hub. This will greatly reduce the waste of resources (CPU and RAM) used by empty instances, leading to an overall improvement of the servers performances! With this new system, you will also be able to keep track of all the queues and join the one you prefer instead of joining a server and wait there, hoping someone will join!

  • New "Game Selector" on the Hub: join a game queue directly from the Game Selector (use the compass in your hand). You are also able to see the number of queued players.
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  • New game signs to reflect the new queuing system.

  • Added new in-game command "/tlh": shows the coordinates like /tl, but will hide the coordinates from yourself and only show your teammates. This will be useful for streamers.

  • Added new in-game command "/tlh [Teammate Name]": show the coordinates like /tl, but will not show the coordinates to the specified teammate. Useful for streamers' teammates.

  • Dynamic CPU priority system: The servers’ CPU priority is now dynamically adjusted based on the game state. Loading games will have lower CPU priority, and active games with players will have higher CPU priority to reduce lag on the most intense parts of the game. In short, power will go where it is actually needed.

  • FFA-Arena: you can't shoot arrows from spawn (Above coordinate y: 80) anymore.

  • Duels: It only accepts 2 players.

  • Music bot in Discord, find out the commands in #commands channel.

We have had many questions about why this maintenance was done, and why so much has been implemented quickly when we said we were going to take this slow, but we would like to explain this in more detail.

Some of the licenses required for the servers to function expired on the 28th of October, and the dedicated servers used for PlayUHC would also expire shortly afterward. Because of this, we have been working around the clock to test and fix as much as we can in the past few days, including the development of the queuing system as we would not be able to host the server without it. To put it simply, the games were made for the old dedicated hardware and were not really made to be transferred to other hardware without extensive work.

Due to the very short timeline, we were unable to communicate most changes in advance within the staff team and to the players. The short timeline also resulted in us not being able to test the new systems as much as we would normally do with changes like this. This rush resulted in more bugs than we anticipated. We are sorry for this, but I hope you all will keep in mind the circumstances that we had to work with. As of right now, there are still some issues; please know that we will continue to work on resolving the remaining issues and we hope that you will be able to help us by reporting any issues you may find.

We would like to thank everyone who trusted us, reported bugs and who have supported us in other means or ways. We are looking forward to the future and are excited to work and play with you all. As requested multiple times and said by ourselves, in the upcoming days we will be posting more introductions and are also planning a Q&A so everyone can get to know each other better.

We would also like to remind everyone of the event which Mezy & Sarinah will be running as their “final event” as admins on the server. This will be hosted on November 3rd and the time is yet to be confirmed! More details can be found in the PlayUHC Discord. If you can not be at the event, make sure you thank them beforehand!



29 Oct 2018, 15:31 4 | 23

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