PlayUHC

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News

Hey everyone! Here is an update of the changes that have happened in the past month. We would also like to announce our new Discord registration system!

To join the Discord server, you will now have to run the /discordsync command while on the hub and you are able to click the message to open/copy your personal Discord invitation link. The new system will update your Discord roles and nickname with your in-game rank and IGN every time you join the hub!

To switch to the new system, you can leave the Discord and follow the instructions above :)

Maintenance and Changes
 
Gameplay

  • Flower Power:
    • No more than 8 blazes will be allowed in a 64x64 blocks area: spawning new ones will remove the older ones from the world
    • No more than 8 magma cubes will be allowed in a 64x64 blocks area: spawning new ones will remove the older ones from the world
  • Survival Games:
    • Aidrops will be more likely to contain more items.
    • Reduced the amount of rare and legendary items that can be found on common chests.
    • Now we have a way to configure how likely will be for a particular chest to have more items than usual.
    • You can now break ice and snow
    • New OG map: Autogrill
  • Reduced SpeedUHCs border from 750 to 600
  • You can now join PlayUHC using Minecraft version 1.14.3
Other
  • New Discord registration system (see above)
  • Added Discord changelog channel that will be used to post important game changes only.
  • Improved anti-cheat

 



16 Jul 2019, 20:56 0 | 11
Hey everyone! Read below to learn more about the latest changes.
 
For suggestions, please post in the Suggestions / Ideas forum
 
Current Staff
  • Owner: KaiNoMood
  • Admins: AlwaysQuads, Merjilin, PrincessStrawb
  • Senior Moderators: BraedenGames, UghReally
  • Moderators: Aglz, Bagelllll, Infinitty, itsxxtaylor, JoeGosh, Joodee, OopsRaltzIsGay, PlasticTiara, Rainbow_Harley, SamBuz, Tanthegreat
  • Trial Moderators: DerpIsTooDerpy, Jeeperkid, Jes3eGrande, LuckyBritGamer, Solior, TheInzaneOne
  • Builders: Coastergirl99, Frenchy13, Jorzan, Kylw, richdiva

Gameplay
  • New Game Modes: Survival Games, VanillaUHC and CutCleanUHC.
  • New game lobbies for Dragon Rush and Flower Power.
  • Created a new Party Duels system.
  • Players cannot create a team with the same name as another team.
  • Reduced Flower Power time before meetup to 20 minutes.
  • Reduced minimum amount of players needed to start a game. It now follows this formula: 3 x Team Size
  • Players are now prevented to leave Duels arenas by escaping through the top barrier.
  • Cut Clean UHC, Dragon Rush, Flower Power,  God UHC, Meetup, Scenario Madness, Speed UHC and Vanilla UHC are now available in all the team sizes from 2 to 8.
  • Placing lava within 8 blocks of other players while the PvP is not enabled is now disallowed
  • On all UHC game modes that end with a Meetup:
  • All blocks placed on the Meetup area over y > 50 are being removed
  • All blocks broken on the Meetup area over y > 50 are being filled with grass blocks (few blocks like logs, leaves, tall grass, are excluded)
  • Survival Games: Breaking blocks placed by players will not give you the block back.
  • Survival Games: Some area is now restricted from blocks placement.
 
Frontend
  • Additional blocks broken with OreExcavator are now properly added to the Game Stats.
  • Added more player stats: Exp gained, Diamond gear crafted, Gold ore mined, Potions brewed, Animals taimed, Blocks traveled.
  • Upon death, players will spectate from their death location instead of being teleported to 0, 0
  • Dragon Rush: Added "Dragon's Health" and "End Crystals left" to the scoreboard
  • Keeper ranked players can now reset their stats using the /stats command. After selecting a game mode from the /stats menu, go to the last page to find the “reset stats” button. You can reset stats for the selected game mode only.
  • Added 1.14.2 support
  • The /tc and /tch commands will now behave as the old /tl and /tlh commands:
  • /tc shows the coordinates to the whole team, without using the new compass system
  • /tch works the same as /tc, but it will not show the coordinates to yourself
  • The /tl and /tlh commands will still work with the new compass system
  • The game selector now shows the amount of players in-game on each gamemode
 
Backend
  • New code for UHC game mode timers
  • Fixed a bug with BestPVE caused by fall damage on meetup
  • Improved tickets/report system. Players can now close their own tickets by using /closeticket
  • Introduced the new game loading system. You can now start a new game even if the previous game of the same type hasn't ended yet. Internally, this new system takes care of preparing and setting up new servers on the network automatically, and then removing the server after the game has ended.
  • Improvements to our Anti Cheat system.


09 Jun 2019, 15:34 0 | 11
Hey guys!

First I want to apologise for posting this so late, but here are the changes that we made in March!
 

Current Staff

Owner: KaiNoMood
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: BraedenGames, ilyBillieEilish
Moderators: Infinitty, itsxxtaylor, JoeGosh, Joodee, McKuaii, PlasticTiara, Rainbow_Harley, SamBuz, xBagell, xRaltz
Builders: Coastergirl99, Frenchy13, Ignaco, Kylw, Shookira

 

Maintenance and Changes

Backend

  • Added disposable servers, these can be added/removed as needed.
  • Tweaked and improved anti-cheat performance.
  • Created and added AntiChatBot - This will get rid of bots.
  • Fixed an issue that caused a player not being handled properly and being invisible to other players when reconnecting after a connection issue.
  • Added a gamemode handling plugin which allows staff to change game modes quicker.
  • Replaced rejoin system with a new one.

Frontend

  • Fixed an issue that invited players to rejoin after relogging from FFA or Duels.
  • Added sounds on the scenario vote interface when clicking on scenarios in Scenario Madness.
  • Added player online count and ip to discord at the top of Discord.
  • Reworked /stats command.
  • Teams color are now properly displayed on GodUHC To2 and To4.
  • April Fools prank: fake diamonds from stone and dirt.
  • Added offensive words and acronyms to the chat filter.
  • Fixed an issue that did not show some character in messages correctly.

Gameplay

  • NEW SCENARIOS! Netherless, Potionless and OreExcavator (Mining ores with a pickaxe while sneaking (hold shift) will quickly break all the adjacent ores of the same type).
  • Added OreExcavator scenario to SpeedUHC.
  • Dragon Rush: Reduced time before PvP from 20m to 15m.
  • The correct pickaxe is now needed to get ores (You will need a stone pickaxe to mine iron, iron pickaxe to mine diamond etc.).
  • To prevent people from violating the mining rules during meetup, players are now restricted at meetup from breaking grass, stone, dirt, gravel and sand below your current position unless the block was placed by players during meetup.
  • Players cannot use a nether portal that takes them outside the border anymore.
  • Commands /tl and /tlh now behave differently:
  1. They will not show coords anymore.
  2. They will have two buttons, "show coords" and "set compass".
  3. Hovering on "show coords" will show a tooltip with the coords.
  4. Clicking on "show coords" will show a message in chat with the coords.
  5. Clicking "set compass" will make any compass on the player inventory point at the coords. Players would need to have a compass in their inventory to use this feature.
  6. Added a 10 seconds cooldown to /tl.


14 Apr 2019, 13:21 0 | 13

 

February 2019 Update

Hey Everyone :) Here are the changes we made to the servers in February!

Current Staff

Owner: KaiNoMood
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: UghReally
Moderators: BraedenGames, iKawaii, Infinitty, itsxxtaylor, Jxdy, PlasticTiara, Rainbow_Harley, SamBuz, xBagell
Builders: Frenchy13, Coastergirl99

 

Maintenance and Changes

Backend

  • Rewritten server loading and chunk pre-generation. Now all servers load in about 20 seconds.
  • Transferred website and Minecraft servers to a new dedicated server.
  • Changed the way worlds are being handled in UHC-Core. Now it will efficiently remove the world directories during startup/server close.
  • Fixed an issue that prevented an uhc game server to stop after the /start command has been used and everyone has left the game before the countdown has been reached. The force game start now gets removed if all players leave the game during the countdown.
  • Fixed an issue that caused some players with bad connection to be kicked with a "You are sending too many packets!" message.
  • Tweaked AntiCheat detection.

Frontend

  • New Medieval hub!
  • Added /challenge command. Shows current challenge and the player's points
  • Added /spawn command on the hub to quickly go back to the spawn point
  • Removed Chickens from the hub
  • Added /lowspec command in the hub. This helps those players who have FPS issues in the hub. Use it to toggle the lowspec mode. Elements of the hub like armor stands, paintings, item frames and animals will not be shown.
  • Staff that is vanished when a game starts will be automatically killed to avoid being afk vanished in a game.
  • Disabled giving coins when playing. Players weren't actually getting the coins, but a message was telling them so.
  • Disabled Minecraft 1.13 command autocomplete in order to avoid players being kicked for "spam" while typing a command while using Minecraft 1.13
  • Made changes to Scenarios, UHC-Core, and GameServerManager:
  1. Now supporting any amount of scenarios when the scenarios will be voted by players
  2. Added support for multiline placeholders in the scoreboard
  3. Now the scenarios list will always have the list of all the selected scenarios, and will not show "- ?" if less than 3 scenarios have been voted

Gamemodes

  • Added GodUHC Teams of 2 and Teams of 4 servers.
  • Added Meetup Teams of 4
  • Now Dragon Rush has Hastey Boys scenario
  • Added experimental game mode "Meetup (combat update) - Solo" with the Minecraft 1.9 “combat update”. It requires Minecraft version 1.9.4 or greater.
  • Removed "Flower Power To8 - 2" and "Cake Power - To4"
  • Added a team bar to Red vs Blue. The bar displays the team you are on and shows the balance between the players in the two team. The more the bar is filled, the more players in your team are alive compared to the enemy team.
  • Reworked the way voted scenarios are counted and sorted in Scenarios Madness. Now it shows the total votes and the votes for each scenario.
  • Added the “Bonus Scenario” to Scenario Madness. A 4th scenario is added randomly.
  • Fixed an issue that caused the scoreboard to not show some of the lines properly in Scenario Madness.
  • Game selector now shows Flower Power To8 on the Flower Power tooltip.
  • The following limitations have been added to the spectator mode: In team games, if there is at least one of your teammates alive, you will not be able to teleport to other players, and you will have to be within 100 blocks radius from a team mate, otherwise you'll get teleported to a teammate automatically. This is not applied during meetup (deathmatch). If your team gets defeated, you will be able to spectate everyone once again.
  • Changes in Scenario Madness:
  1. In case nobody voted any scenario in Scenario Madness, 3 scenarios will be picked randomly.
  2. Added a "Bonus Scenario" that will be picked completely randomly. This means that Scenario Madness will have 4 scenarios instead of 3.
  • Simplified game mode signs. These changes reduce the load on the server and make the signs easier to configure for future updates:
  1. There is now only 1 sign per each game mode.
  2. When clicked it shows a team size selection menu and also shows the number of players queued regardless of team size.
  3. It will not show started game status


08 Mar 2019, 11:24 0 | 7

Hey Everyone!

It has been a very busy month! The ownership transfer was not an easy task. ToastyNetworks is a registered company, and you can only imagine how much difficult has been for me to handle all the "legal" stuff connected with opening a business. There was a lot of paperwork, there was a lot to learn on how to properly handle this. As you may not know, I'm Italian and, apparently, Italian businesses have more tasks to do than most other countries to run a business.

With the ownership change, we also had to replace our machines with completely new one. Although ToastyNetworks has already moved to the new machines, PlayUHC will be done next week, probably on Monday (more about this will be announced on Discord #announcements).

If you have suggested or you are planning to suggest an idea, please be sure to read this: https://www.playuhc.net/forum/view_topic/?tid=742

Now, let’s take a look at the changelog, followed by the new monthly challenge details for the month of February and what to expect in the next months!

Current Staff

Owner: KaiNoMood
Admins: AlwaysQuads, Merjilin, PrincessStrawb
Senior Moderators: Kwegg, SleepySARINAH, SxraGames
Moderators: BraedenGames, Ciaza, Infinitty, itsxxtaylor, Jxdy, McKuaii, Rainbow_Harley, ReallyBagel, PlasticTiara, SamBuz
Builders: Frenchy13, Coastergirl99

Maintenance and Changes

  • Added a PlayUHC modpack to the ToastyNetworks Launcher. If you want to try it you can find out more here: https://toastynetworks.net/toastylauncher/
  • Improved anti-cheat system
  • New monthly challenge “PvP Points”
  • Improved store design
  • Fixed an issue that prevented muted players from using /helpop, /report and /ticket commands.
  • Players who abuse the ticket system (/report, /helpop, or /ticket) will get banned.
  • Fixed several issues with the website/forum to make it compatible with PHP 7.
  • New server for custom UHC games to be used by our Youtuber ranked players to record UHC seasons
  • More (secret) internal changes

New Monthly Challenge!

This month we will be introducing a brand new monthly challenge! This is most “PvP Points”.

How does this work?

  • For every damage (half-heart) dealt towards a player, you will receive 1 PvP point
  • You will only be able to earn up to 20 PvP points per player, per game. This means that once you have dealt 20 damage (10 hearts) to a player, you will no longer gain from damaging them.
  • If you kill a player, you will receive 10 extra PvP points (which is not limited by the 20 point maximum)
  • You get PvP points only while playing on these game modes: SpeedUHC, GodUHC, Gone Fishing, Dragon Rush, Flower Power, Scenario Madness.

 

What to expect in the next months

  • New Hub: it will be up very soon!
  • Reddit UHCs: a new system that handles Reddit UHCs is currently work in progress and will probably be completed within 2 weeks!
  • New Scenarios: after the Reddit UHC new system has been completed, I will work in making few new scenarios taken from your suggestions!
  • New game mode: this will take way more time, but we are working on it!


01 Feb 2019, 17:27 0 | 12

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