Suggestions

SG Suggestion 2


PoofessorP - 2021-05-23 23:40:42 UTC

My suggestion is that instead of the border shrinking, deathmatch should be added to survival games where everyone gets teleported after a certain amount of time (A little bit after the chest refill?)

When the border shrinks, it often kills a lot of players even ones that know how to avoid dying to it. Because of the map having obstacles you need to get around or build over but have no blocks so you just get stuck inside it and die. It's especially a pretty big problem on the maps that are large. Valis and Karpath are good examples of this


Vote: 0
Comments (3)

_illu_ - 2021-05-24 07:53:00 UTC

Valis not really but I can totally agree with Karpath. Those mountains are a real weapon


iiKaity - 2021-05-25 03:19:14 UTC

I like this suggestion I feel like border shouldn't move in death match it would make it so much easier to loot a kill that gets close to border cause then you wouldn't die to it same with like how border moves in. change the time from when the border fully moves in to like tp you to 0.0 for death match or have like a 50 by 50 arena to fight in at dm!

Last update: 2021-05-25 03:20:29 UTC

KaiNoMood - 2021-05-27 12:57:17 UTC

Survival Games is a battle royale, and most of battle royales (see "all major battle royales") use some sort of "shrinking border" to bring players together.

Most of the maps we have don't have any "terrain" issue, but there are few maps that are a bit unforgiving towards players who don't pay attention to the border.

Being able to not get stuck outside the border is part of the game. I'm sure anyone who played Survival Games few times know they have to pay attention to the fast shrinking border.


You need to be logged in to post a comment!