As I started playing a bit on the SMP, I noticed how a lot of areas of the overworld are ruined/abandoned. So I was wondering if you guys would like to see me adding an automated "reset" of those regions of the overworld who have been untouched for a long time, so that we can still have "fresh new" areas of the overworld.
A region is an area of 512x512 blocks, so it's a very big area! It would work so that if no blocks of those regions are touched for like a month and no claims are in it, it would reset the entire region with the original, untouched region.
I believe this would bring new undiscovered territory to the SMP, without having any lost progress! Upvote this to see it coming. If you have any question or if you're worried about something, ask in the comments before voting!
Comments (15) ShereifAce
- 2023-03-09 15:48:05 UTC
I'd hope that wouldn't be an automated process xD
For example we have stuff in the SMP like: Modified End Portal, no one will anymore touch blocks in there but we use it, the zoo, the corruption guildhouse, even some people live in their bases without upgrading them any further. even the old town that old players lived in and all is abandoned might be back in use since in their discord server i see some are planning to return and re bring the town back even tho claims are gone
I understand what you're thinking about, some players had quit and their areas could be used for new players, but maybe a better method could be a manual discussion per area
for example when you find an area worthy of getting reseted make a suggestion about it, if it gets upvoted enough and its previous owner isn't responding and no one can reach them, then it gets reseted
even if we utilize the automatic script. maybe that automatic script doesn't delete, but instead give you a notification to create a suggestionLast update: 2023-03-09 15:53:01 UTC Sonic_Phantom66
- 2023-03-09 16:26:01 UTC
I think it depends on if the area being reset is a area full of completed builds that the owners have quit the server or if its an area of broken down or unfinished builds that look ugly and nobody uses KaiNoMood
- 2023-03-09 16:46:04 UTC
I think I didn't make it clear enough how it works. It's region based. An entire region is 512x512 blocks. so for example, from coordinates x1024 z1024 to x1536 z1536. If nothing has changed inside that region (by "changes" I mean stuff like plants/trees growing up, not a single block broken or placed, and definitely no claims inside that big area), it would get reset after a long period of time. There is no way anything of interest is being deleted by this. In fact, there is probably not really much use of this if not in remote parts of the overworld, where people might have just used /rtp and just broke a tree down. But if you still can't trust this, I can make it so it might get automatically announced that a certain region is up for deletion in, let's say, 7 days, and in that period of time you guys can review the area and claim anything of interest. If claims are in the region, the region won't be deleted anymore when the time comes. But there is no way I am going to check every single region manually... too much work.Last update: 2023-03-09 16:47:52 UTC general538643
- 2023-03-09 17:35:48 UTC
i love this idea! ShereifAce
- 2023-03-09 17:58:42 UTC
Yes! that 7 day notification changes everything. we'd have time to check if it matters or not Princesspoop3rd
I upvote! xD
- 2023-03-09 21:16:10 UTC
I can't say I love this idea, but I'm also not against it. How exactly does this help? If this only affects areas that have never been touched, even just a single tree, then it's already a fresh new area. Would they be reset with new chunks, so we could have biomes, like mangrove or mesa, that we don't have yet? If so, the chunks would probably be really messy with random floating islands and the like. I'm also slightly paranoid about losing builds or items, although I do realize that's already been covered, so shouldn't be an issue. KaiNoMood
- 2023-03-09 21:22:34 UTC
It is areas that have been touched, let's say as an example, 3 months ago, and then never again. No blocks broken, placed, plants/trees grown up. It's completely abandoned unclaimed area. And it's a very big area, a 512x512 blocks one! -Robowling
- 2023-03-09 21:24:26 UTC
I’m all for it Kai if it’s no hassle for you or other mod’s to do so I’m upvoting for it! EruCat
- 2023-03-11 14:11:59 UTC
That's really a great idea, it's unfortunate that many areas were touched, modified, etc by someone who eventually lost interest and/or just abandoned it. KaiNoMood
Will this affect, let's say, "griefed" villages as well? Cause I've seen a lot of them torn to ashes and abandoned like that.
- 2023-03-11 15:58:26 UTC
Yeah, griefed villages in the regions that are being reset will be reset as well, so they'll become new villages again. Tigs
- 2023-03-13 16:30:40 UTC
I think this could work well with the Nether. If the Nether was changed to not reset so we can have builds and link bases, then still have parts of it reset for those who need fresh chunks for debris mining
(I also mentioned this idea in my thread here: https://playuhc.net/suggestions/view/234/) Last update: 2023-03-13 16:31:13 UTC KaiNoMood
- 2023-03-15 08:44:44 UTC
If the seed stays the same in the nether, I'd remove all the important resources from it, like bastions. -QueenSarahx5643
- 2023-03-15 17:32:15 UTC
To have builds and link bases via a nether hub, people would want to make claims. This will make resources limited. Please keep it as it is and reset regularly. Tigs
- 2023-03-15 17:42:44 UTC
"If the seed stays the same in the nether, I'd remove all the important resources from it, like bastions." KaiNoMood
This would need to be done in the overworld too then. People could easily take advantage of this system and farm portal chests, mob spawners, village chests, amethyst geodes, ocean monuments etc..
- 2023-03-19 11:10:46 UTC
I don't believe portal chests, mob spawners, villager chests and amethyst geodes are that much important. Definitely not as important as the loot that can be found in bastions.