On the smp, if you have a passive mob in a claim, other players won't be able to kill/interact whit it. This is however not the case for hostile mobs. Which makes sense. You don't want a player in someone else's claim to be unable to defend themself from naturaly spawning mobs.
My proposel is to make name-tagged hostile mobs, go by the same rule as passive ones. This would be a nice way to keep hostile mob safe as pets, or for other resons like farms.
If this could be done, that would be great! As i need this for the projekt i'm working on.
Last update: 2023-04-28 12:47:01 UTC Vote: 2
KaiNoMood - 2023-06-12 18:24:58 UTC
Can't you just make the area where the mobs are inaccessible? Mobs can attack players, so players should be able to defend themselves.
Ranie0140 - 2023-08-06 12:34:29 UTC
The projekt i'm working on is a minigame where hostile mobs are supposed to be one of the treaths. I don't want players to kill the mobs, which some might find themting if nothing prevents them from doing so.